MARI 3.2 is here!

In response to artists' requests, Mari 3.2 simplifies tedious tasks so you can focus on creating amazing art.

Enhanced node graph

Create and edit channels and layers using a powerful, efficient and visual node graph that lets you select and connect nodes directly. Mari’s node graph now offers a familiar left-to-right layout option, intuitive navigation, configurable shortcuts, zoom-dependent level of detail and many more workflow enhancements.
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Bake points

Improve performance by freeing up space on your GPU with new nondestructive bake point nodes. A bake point converts all upstream nodes, including procedurals, to a texture. If the texture becomes out of date as you continue to work, you’ll be alerted and invited to update it
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Connected mesh selection

Easily select an independent island of polygons within a single mesh by extending any face selection to all connected faces; for example, if a pair of eyes have been created as a single mesh, you can now easily one without selecting the other.
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Reduced file sizes for OpenEXR

With OpenEXR 2.2 support, which includes DWA lossy compression, your UDIM texture maps can be much smaller files without noticeable degradation in quality. With some projects requiring hundreds or even thousands of individual textures, the impact on data storage and transfer is significant.
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